blowing up something else, killing other people elsewhere), about 13 times for each, and then they appear on the map as a frivolous boss fight. CRACKDOWN 3 AGENTS SERIESYou complete each boss's series of utterly identical missions (killing the guards at train stations, blowing up the tanks at chemical works, um. So there are six mission types for the six bosses at the bottom, then three for those above, and then the top boss saved for the end. Your only meaningful sense of direction is a hierarchy of bosses to take down, those higher up the ten-person chain made easier to defeat (or so it says) by taking out those below. For some reason a number of voices incessantly drivel meandering nothingness in your ears, talking and talking and talking, but never saying anything. Crackdown 3 is a game about a map, which is covered in icons, and the player who has to go to all those locations and repeat one of several near-identical mission types. There's a goody organisation called The Agency. There's a baddy organisation called Terra Nova. Unfortunately Crackdown 3 exists in this universe, where nearly six years later, it feels like the Lidl's own version that your aunt bought you, not realising it wasn't the real thing. Because in that world people wouldn't just be thinking about how nice it would be to be playing Saints Row IV again instead of this. A bland, woefully dated, aimless and deeply derivative open city, which somehow can't even be saved by the presence of Terry Crews.Ĭrackdown 3 is a game that desperately wants to exist in a universe where Saints Row IV never happened. What a horrible story there must be to tell of the last six or so years of Crackdown 3's development, if the result of all that time is this wet tissue of a game. With only one more issue to go after this one, the high energy series is nearing its end, but not before giving fans the larger-than-life action and adrenaline that they’ve come to expect from the series.Oh dear. But, help is on the way, which may be what they need to turn things around in their favor and stop the chaos. The riots and violence are escalating quickly, and the Agents are being put through the ultimate test of all of their skills and knowledge. Without their Skills and down a man, the Agents are fighting to bring order to a city in the grip of a powerful enemy. For issue #3, there are four heroes left to defend against all hell breaking loose in a darkened city. Written by Jonathan Goff (Halo, Destiny) and with interior and cover art by Ricardo Jaime (The Shadow), Crackdown is based on the popular action adventure video game for Xbox. That’s where The Agency and their Agents (international crime fighting assassins) come in-to restore order and ensure justice is served once and for all. When blackouts hit some of the biggest cities across the globe, these metropolitan centers are plunged into darkness and chaos, leaving behind a scared population and overwhelmed law enforcement. Unfortunately even the criminal organizations are also more interconnected, taking advantage of the situation, making alliances, and plotting against the world at large. In previous issues of Dynamite Comics’ miniseries Crackdown, we are brought into the not-so-distant future where society is more plugged in than ever before.
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